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 Regional Superteam

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That Guy
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PostSubject: Re: Regional Superteam   Thu Mar 26, 2009 10:56 pm

Cody Harris wrote:
you should do a 220 multi bot
But what are their rules on multi-bots?
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Jeff L
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PostSubject: Re: Regional Superteam   Thu Mar 26, 2009 10:58 pm

Cody Harris wrote:
we had a 15 lb multi bot at our local comp. I only saw pictures of it cause they competed friday and we did saturday. I wouldve payed to fight them, could you imagine one of our bots punting a 7lb wedge haha

lol, yeah. Carrolton actually made a 15 lb multi bot back in '05, I forget their names. They were little 7 lb wedges and we got all excited b/c X-Contamination can throw a 10 lb weight with no difficulty and we had a match coming up with them. Unfortunately they had some problems with the robot(s) and forfeited the match before it even started.

Actually, if the current 120s made by Ransom & Pine View could just have armor variants that shaved off 10 lbs, they could go to RoboGames as a 220, no problem. The only concern then is do you want to risk having a perfectly good 120 totally destroyed by something along the lines of Megabyte or Nightmare...
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Cody
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PostSubject: Re: Regional Superteam   Thu Mar 26, 2009 11:04 pm

i think they follow rfl rules, which botsiq rules dont vary much too.
The rules say a multi bot is knocked out when 1/2 its weight is disabled
Who says you only have to build 2 bots?
Look at The Swarm on team nightmares website
I've never been able to find any videos of it, but ive heard from several people there fight against final destiny was epic, some rank it in the top ten fights of battle bots i guess
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Jeff L
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PostSubject: Re: Regional Superteam   Thu Mar 26, 2009 11:07 pm

Well, the "find some magic way to cut 10 lbs off of each robot" would be if we wanted to do that this year. I would personally just go for a smaller weight class with either a single robot or multiple robots acting as a multibot.
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That Guy
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PostSubject: Re: Regional Superteam   Thu Mar 26, 2009 11:07 pm

I don't think we should do a multibot anyway. I think we should stick with a single robot so it doesn't just get destroyed because the smaller bots are just completely out-classed. I think we should do the full body drum idea.
Also, by rules I meant that for botsIQ, I'm pretty sure you're only allowed to use a maximum of 2 controllers, how many pieces can a multibot in this competition have, realistically?
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Cody
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PostSubject: Re: Regional Superteam   Thu Mar 26, 2009 11:11 pm

I wanna put a drum on original shockwave and an axi 4120 and fix shockwave2 for a 30lb multibot. I told our adviser and he just stared at me blankly


Last edited by Cody Harris on Thu Mar 26, 2009 11:20 pm; edited 1 time in total
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That Guy
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PostSubject: Re: Regional Superteam   Thu Mar 26, 2009 11:14 pm

Cody Harris wrote:
he just stared at my blankly
HE STARED AT YOUR WHAT!?!?!?!
lolz that's pretty funny. you should try it, see how good it is (i mean as a multibot)
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Jeff L
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PostSubject: Re: Regional Superteam   Thu Mar 26, 2009 11:19 pm

godughifu wrote:
I don't think we should do a multibot anyway. I think we should stick with a single robot so it doesn't just get destroyed because the smaller bots are just completely out-classed. I think we should do the full body drum idea.
Also, by rules I meant that for botsIQ, I'm pretty sure you're only allowed to use a maximum of 2 controllers, how many pieces can a multibot in this competition have, realistically?

That's probably a good idea anyway as far as making existing 120's into a 220 multi. I would imagine a good multi bot is way more overbuilt than usual for a single robot of the same size, just so it can survive being in the arena with a single robot of full weight.

As far as how many controllers, RoboGames is probably a little more relaxed than BotsIQ... I point to the flamethrower robots as evidence. Besides, with digital controllers like the spektrum, you could have potentially thousands of robots running at once in transmission range with no interference (seeing as cell phones have no problem doing it, I can see no reason why it should cause a controller with a similar channel system any trouble).
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Cody
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PostSubject: Re: Regional Superteam   Thu Mar 26, 2009 11:24 pm

godughifu wrote:
Cody Harris wrote:
he just stared at my blankly
HE STARED AT YOUR WHAT!?!?!?!
lolz that's pretty funny. you should try it, see how good it is (i mean as a multibot)

Bahaha i edited that lol woops
There just sitting in boxes on shelves doing nothing, but i dont think he would do it, i think he wants to keep them for sentimental reasons or something lol
Shockwaves just junk and prob wont come apart because i lock tighted half of it together
I started fixing Shockwave2 but then graduated, so i think they stole the drum for aftershock
I just want someone to do a multi bot hahaha
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That Guy
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PostSubject: Re: Regional Superteam   Thu Mar 26, 2009 11:37 pm

You know what would be really awesome? A multi-but that can combine into one bot. You have a full body drum and a lifter type robot, the lifter can lift other, heavier robots, and make them easy targets for the full body drum, or it can lift up the drum and some how, basically stick a rod into the sides of the full body drum and then you have a full weight robot that has a drum for a weapon with a separate controller for the main body and for the weapon. Also, if we added Spiderpig's secret weapon to the lifter bot, that would make the whole thing so much more awesome and effective too.
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That Guy
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PostSubject: Re: Regional Superteam   Thu Mar 26, 2009 11:40 pm

I probably actually should have put that in the idea dump thread, but I was on this thread and it was about multi-bots so it ended up here.
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Jeff L
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PostSubject: Re: Regional Superteam   Thu Mar 26, 2009 11:41 pm

Quote that post into the Idea Dump then
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That Guy
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PostSubject: Re: Regional Superteam   Thu Mar 26, 2009 11:44 pm

I now have done so.
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Cody
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PostSubject: Re: Regional Superteam   Fri Mar 27, 2009 12:39 am

Wouldnt spiderpigs secret weapon also effect the drum?
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That Guy
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PostSubject: Re: Regional Superteam   Fri Mar 27, 2009 6:33 pm

Cody Harris wrote:
Wouldnt spiderpigs secret weapon also effect the drum?
Maybe
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Cody
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PostSubject: Re: Regional Superteam   Sat Mar 28, 2009 12:08 am

i know what it is hehe Very Happy
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That Guy
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PostSubject: Re: Regional Superteam   Sat Mar 28, 2009 12:18 am

PM me what you think it is.
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Sean Rubin
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PostSubject: Re: Regional Superteam   Sat Mar 28, 2009 11:44 pm

godughifu wrote:
PM me what you think it is.

i told him over PM because we arent competing against him...
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Cody
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PostSubject: Re: Regional Superteam   Sun Mar 29, 2009 4:22 am

And i havent said a thing lol, i mean except to you hahaha
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That Guy
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PostSubject: Re: Regional Superteam   Sun Mar 29, 2009 12:11 pm

Sean Rubin wrote:
godughifu wrote:
PM me what you think it is.

i told him over PM because we arent competing against him...

SEAN! I THOUGHT YOU WEREN'T GONNA TELL HIM 'TILL THE WEEK BEFORE BOTSIQ!!!!!!
NOW I'VE WASTED TIME!!!!!!!!
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Alan Dreher
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PostSubject: Re: Regional Superteam   Mon Mar 30, 2009 12:36 am

We now know Spiderpig's secret....

Pretty impressive when you did a LITERAL Spiderpig with the 15 lb bot.
It really sucks hard. Wink
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Cody
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PostSubject: Re: Regional Superteam   Mon Mar 30, 2009 12:38 am

shhhhhhhh!!!! lol i think i was the only one who didnt see it Sad but atleast i know whatit is haha
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Alan Dreher
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PostSubject: Re: Regional Superteam   Mon Mar 30, 2009 12:40 am

Cody Harris wrote:
shhhhhhhh!!!! lol i think i was the only one who didnt see it Sad but atleast i know whatit is haha
Hopefully there will be a Youtube video of it driving on the ceiling.
Man did it suck. Wink Razz
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Jeff L
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PostSubject: Re: Regional Superteam   Mon Mar 30, 2009 12:46 am

lol, and that was just the prototype that they added armor to! I can't wait to see videos of SpiderPig's actual performance in the area Very Happy.
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Alan Dreher
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PostSubject: Re: Regional Superteam   Mon Mar 30, 2009 12:49 am

Jeff L wrote:
lol, and that was just the prototype that they added armor to! I can't wait to see videos of SpiderPig's actual performance in the area Very Happy.
Should be interesting. We will see how well the frame holds up though. Aluminum, no matter how thick, is always going to be relatively weak.
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